Master Spotlight: Parker Barrows
Malifaux
Hello again! It’s been awhile since I sat down and wrote anything, including a battle report, game report, or anything of the sort. Whether it was speed-playing (and speed-painting) to prepare for the Renegade Open (where I finished in the  middle of the table in the face of a slowly played first round and an unfortunate mistake by yours truly …
Closing the Gap, a Guide to Close Combat in Infinity
Infinity
“But, Pride of Rodina, Infinity’s a game about shooting stuff, how is close combat a viable option?” Hear me out, I promise you’ll understand by the time I’m done here! Yes, Infinity’s focus is on shooting, but don’t let that steer you away from close combat. If used properly, close combat can be a real game changer. As pointed out …
Morticians Season 3
Guildball
A new year brings a new era of Guild Ball. Season 3 is still in its infancy and starting line ups are still being discovered but some people have already hammered the nail on the coffin for Morticians. Without a doubt, the team has been nerfed, and not without cause (In 2016 they placed 1st, 2nd and 3rd at the US Nationals and …
Protecting Your Lieutenant and Staving Off Assassins
Infinity
Keeping your Lieutenant alive has been a sacred art in Infinity ever since the dawn of the game. Gunning for the Lieutenant is a great way to cripple your opponent’s force; however, protecting your lieutenant is not always the easiest. There’s a lot of crazy things out there in the world of Infinity, all geared towards eliminating that poor Lt. …
Countercharge Ep8: Zaadesh 2
Battle Reports
  Lord Tyrant Zaadesh   Game one: Zaadesh2 vs Darius   SKORNE Lord Tyrant Zaadesh – WB: +28 –    Mammoth – PC: 38 (Battlegroup Points Used: 28) –    Agonizer – PC: 7 –    Cyclops Savage – PC: 8 –    Titan Gladiator – PC: 14 Orin Midwinter, Rogue Inquisitor – PC: 5 Paingiver Beast Handlers – Leader & …
A Pilgrimage to Warhammer World
Age of Sigmar
Hey all, Alpharion here once again. I know it has been a little bit since I have written anything, but life got a little crazy. Between helping organize a local GT and getting married, I had almost zero personal time for anything related to wargaming.  I was recently lucky enough to take a trip across the pond and had a chance to …
Hunters Season 3
Season Three
To hunt successfully, you must know your ground, your pack, and your quarry. ~ K.J. Parker Since they were first announced and then released, the Hunters Guild has been greeted with much excitement as well as what I would classify as consternation from certain players.  Many theorize that much of the design of the team is really still unseen at …
Butchers Season 3
Guildball
  Season 3 is out and cheers can be heard across every street in the Free Cities! It is our goal at Midwest Wargaming to go over the changes of every guild and since we are a community of volunteer contributors, we hope to provide you with a variety of perspectives.   I happen to play Butchers so here’s my take …
Guild Ball: Season Three Rule Changes
Guildball
It’s HERE! Guild Ball Season Three is here, with new nerfs, new rules, new guild plots, but not yet any new models. Over the next few days, Midwest Wargaming will cover the changes in their entirety – and when new models come, you better believe they’ll be covered. First up, of course, are the new rules. MASCOTS The ‘biggest’ change is …
Situations where Exemplar Errants are better than Idrian Skirmishers
Warmachine & Hordes
The Case for Errants Back in MKII, Exemplar Errants were the quintessential unit for the Protectorate of Menoth: they had assault (with Seneschal), they had spellward, they had pathfinder, they had quickwork, they had hunter, they had everything and all of it was for a bargain—they were the Wallmart of units. Conversely, Idrian Skirmishers were the Trader Joe’s of Menoth units—very …