Countercharge ep4: Goreshade1

 

In this episode we dojo’d three lists and played a couple games with our guest, Steve Groom.

 

goreshade_by_andreauderzo

 

Game one: Goreshade1 vs Grayle

Cryx – Steve’s All-Comers Goreshade1

75 / 75 Army
Goreshade the Bastard – WJ: +27
– Deathwalker
– The Withershadow Combine – Maelovus, Admonia & Tremulus: 9
– Seether – PC: 13 (Battlegroup Points Used: 13)
– Stalker – PC: 8 (Battlegroup Points Used: 8)
– Stalker – PC: 8 (Battlegroup Points Used: 6)
Pistol Wraith – PC: 5
Warwitch Siren – PC: 4
Warwitch Siren – PC: 4
Darragh Wrathe – PC: 9
Pistol Wraith – PC: 5
Blackbane’s Ghost Raiders – Blackbane & 9 Grunts: 17
Bane Riders – Leader & 4 Grunts: 20

VS

Circle Orboros – Geno’s goofy Grayle 

75 / 75 Army
Grayle the Farstrider – WB: +29
– Druid Wilder – PC: 4
– Rip Horn Satyr – PC: 14 (Battlegroup Points Used: 14)
– Feral Warpwolf – PC: 18 (Battlegroup Points Used: 15)
– Pureblood Warpwolf – PC: 17
Wolf Lord Morraig – PC: 8
Wolves of Orboros – Leader & 9 Grunts: 11
– Wolves of Orboros Chieftain & Standard – Chieftain & Standard Bearer: 4
Warpborn Skinwalkers – Leader & 4 Grunts: 15
– Warpborn Skinwalker Alpha – PC: 4
Death Wolves – Skoll, Tala & Caleb: 9

 

setup
Deployment. This was the table at the beginning of the first turn. Josh chose table edge, I went first. My main concern in this list was his heavies. With access to Primal and a really high DEF on the Feral and Pureblood I was really hard pressed on how to take them down. I set up with my Cavalry on the left to pressure the zone and the Ghost Raiders ready to hold the center.

 

At the end of the first turn his Wolves of Orboros were spread out and along with his Skin Walkers they were able to create a pretty effective screen. His Pureblood managed to get off a an assault on my Seether which I had Soul Gated further up the field
At the end of the first turn his Wolves of Orboros were spread out and along with his Skin Walkers they were able to create a pretty effective screen. His Pureblood managed to get off a an assault on my Seether which I had Soul Gated further up the field

 

I was able to kill a few key Wolves to clear a path to his Pureblood. I charged it and took it out very easily along with several Wolves, two of the Death Wolves and managed to put some damage on a Skin Walker. The Stalkers were able to Jump and engage both his Satyr and his Feral, with the Feral taking a fair amount of damage. I was also able to kill several Wolves with the Ghost Raiders. They were able to reanimate 3 enemies this turn, putting me with twelve on the table.
I was able to kill a few key Wolves to clear a path to his Pureblood. I charged it and took it out very easily along with several Wolves, two of the Death Wolves and managed to put some damage on a Skin Walker. The Stalkers were able to Jump and engage both his Satyr and his Feral, with the Feral taking a fair amount of damage. I was also able to kill several Wolves with the Ghost Raiders. They were able to reanimate 3 enemies this turn, putting me with twelve on the table.

 

Lamentation was a pretty big factor in the game, as was taking out his only reliable source of magic weapons, the Pureblood. He went for an assassination, spending all of Grayle's Fury to cast an unboosted Gallows targeting Goreshade. If the spell lands and he rolls anything higher than a 2 on his Gallows distance, Goreshade gets pulled out of range of the Death Walker and into charge range of more than one Skin Walker. The attack roll needed an 8 thanks to Morraig, but Josh rolled a 7. Having killed a few Ghost Raiders, Grayle sprinted away to be near the Satyr. Morraig charged in and were it not for the Death Walker he would have killed Goreshade outright. With nothing left to throw at him, the turn ended with Goreshade at one box of health.
Lamentation was a pretty big factor in the game, as was taking out his only reliable source of magic weapons, the Pureblood. He went for an assassination, spending all of Grayle’s Fury to cast an unboosted Gallows targeting Goreshade. If the spell lands and he rolls anything higher than a 2 on his Gallows distance, Goreshade gets pulled out of range of the Death Walker and into charge range of more than one Skin Walker.
The attack roll needed an 8 thanks to Morraig, but Josh rolled a 7. Having killed a few Ghost Raiders, Grayle sprinted away to be near the Satyr. Morraig charged in and were it not for the Death Walker he would have killed Goreshade outright. With nothing left to throw at him, the turn ended with Goreshade at one box of health.

 

The Seether could see Grayle and was in range to charge, but there were a few Wolves still in the way. This is the turn where I felt that the Seether was not great as a battlegroup warjack. It might be better jack marshaled, actually. I tried to clear as much as I could to on the hill, then tried to extricate Goreshade from Morraig. I then walked the Stalker to Grayle, headbutted him, and the Seether charged in to finish Grayle off. Morraig was the scariest thing in this list. If Lamentation hadn't been involved, Grayle + Morraig would have been a real problem for me, even beyond the Feral and Pureblood. I liked Blackbane's Ghost Raiders in this list, though I had to take care with Blackbane's CMD once things got going. Apparition on the unit is really good. I'd probably swap out the Seether altogether, maybe for a Slayer or Barathrum (who seems really good for only two more points than a Seether). Stalkers are really good with Goreshade. Soul Gate can be used really effectively with taking two heavies into your opponent and then gating them away to safety. Cryx heavies typically outthreat Menoth, Khador, and Cygnar Heavies. Having the Ghost Banes there that you can charge through, then Soul Gate away, then have the Ghost Raiders attack and lose incorporeal also seems like a good strategy to develop with Goreshade1.
The Seether could see Grayle and was in range to charge, but there were a few Wolves still in the way. This is the turn where I felt that the Seether was not great as a battlegroup warjack. It might be better jack marshaled, actually. I tried to clear as much as I could to on the hill, then tried to extricate Goreshade from Morraig. I then walked the Stalker to Grayle, headbutted him, and the Seether charged in to finish Grayle off.
Morraig was the scariest thing in this list. If Lamentation hadn’t been involved, Grayle + Morraig would have been a real problem for me, even beyond the Feral and Pureblood.
I liked Blackbane’s Ghost Raiders in this list, though I had to take care with Blackbane’s CMD once things got going. Apparition on the unit is really good.
I’d probably swap out the Seether altogether, maybe for a Slayer or Barathrum (who seems really good for only two more points than a Seether). Stalkers are really good with Goreshade. Soul Gate can be used really effectively with taking two heavies into your opponent and then gating them away to safety. Cryx heavies typically outthreat Menoth, Khador, and Cygnar Heavies.
Having the Ghost Banes there that you can charge through, then Soul Gate away, then have the Ghost Raiders attack and lose incorporeal also seems like a good strategy to develop with Goreshade1.

Game two: Goreshade1 vs Harbinger of Menoth

Cryx – Steve’s All-Comers Goreshade1

75 / 75 Army
Goreshade the Bastard – WJ: +27
– Deathwalker
– The Withershadow Combine – Maelovus, Admonia & Tremulus: 9
– Seether – PC: 13 (Battlegroup Points Used: 13)
– Stalker – PC: 8 (Battlegroup Points Used: 8)
– Stalker – PC: 8 (Battlegroup Points Used: 6)
Pistol Wraith – PC: 5
Warwitch Siren – PC: 4
Warwitch Siren – PC: 4
Darragh Wrathe – PC: 9
Pistol Wraith – PC: 5
Blackbane’s Ghost Raiders – Blackbane & 9 Grunts: 17
Bane Riders – Leader & 4 Grunts: 20

VS

Protectorate of Menoth – Dan’s Jack-heavy Harby

75 / 75 Army
The Harbinger of Menoth – WJ: +24
– Hierophant – PC: 3
– Crusader – PC: 10 (Battlegroup Points Used: 10)
– Sanctifier – PC: 14 (Battlegroup Points Used: 14)
– Templar – PC: 15
– Vigilant – PC: 9
High Exemplar Gravus – PC: 9
Vassal of Menoth – PC: 3
Vassal Mechanik – PC: 1
Vassal Mechanik – PC: 1
Wrack – PC: 1
Choir of Menoth – Leader & 3 Grunts: 4
Exemplar Vengers – Leader & 4 Grunts: 20
Visgoth Juviah Rhoven & Honor Guard – Rhoven, Gius & Cassian: 9

 

Deployment
Deployment

 

Harbinger turn one. I measure out the threat range of his stalkers and kept my fast cavalry out of danger. Everything else just toodled up behind.
Harbinger turn one. I measure out the threat range of his stalkers and kept my fast cavalry out of danger. Everything else just toodled up behind.

 

Grouted turn one. Steve's Bane Knights were out-threaten by my Cavalry so he ran them to contest a flag instead. Rest of the army stayed out of Venger charge distance. Goreshade cast Lamentation.
Goreshade turn one. Steve’s Bane Knights were out-threaten by my Cavalry so he ran them to contest a flag instead. Rest of the army stayed out of Venger charge distance. Goreshade cast Lamentation.

 

Harbinger turn two. Everything was unfortunately too far to charge and I brought no guns so I ran my models to contest the middle and right flag. If he was going to be applying scenario pressure on the left flag I wanted to make sure there was no way he could score on any other.
Harbinger turn two. Everything was unfortunately too far to charge and I brought no guns so I ran my models to contest the middle and right flag. If he was going to be applying scenario pressure on the left flag I wanted to make sure there was no way he could score on any other. Harbinger feated this turn but her pathetic 10″ barely reaches outside the Vengers so anything with 1″ reach can kill them without fear. Oh, I also purified his Lamentation away.

 

Goreshade turn two. Steve's fricken Stalkers were able to walk up outside of Harby's 10" feat range, leap behind my cavalry (leap is a placement so no Feat Damage) and then proceed to kill them grievous wounds. So much for martyrdom. He recasts Lamentation and scores a point on the left flag with his Bane Riders.
Goreshade turn two. Steve’s fricken Stalkers were able to walk up outside of Harby’s 10″ feat range, leap behind my cavalry (leap is a placement so no Feat Damage) and then proceed to kill them grievous wounds. So much for martyrdom. He recasts Lamentation and scores a point on the left flag with his Bane Riders.

 

Harbinger turn three. I didn't expect my front wave to be dead so soon so now it was up to my warjacks and Graavus to finish the game. With Lamentation up and Harbinger well inside his control range, I really wanted to get Graavus into his warcaster so he could dispel it. Unfortunately, my sanctifier made it so his Blackbane Ghost Raiders were no longer incorporeal so I couldn't charge through them. I wanted to cataclysm those Scooby-Doo ghosts but I blocked myself with a choir and the Hierophant failed to kill the choir, so instead I remember Cavalry have impact attacks and Graavus charged in, killed the ghosts and knocked off Goreshade's upkeeps. Unfortunately, between Darragh Wrathe's Mortal Fear and the Deathwalker's Breath Taker ability, Graavus was only swinging at pow 7 WM. I ran the useless Vigilant towards the flag to prevent him scoring another point. The Templar killed one stalker and beat up his Seether but the Sanctifier failed to kill the other Stalker. I forgot to use empower with my Vassal.
Harbinger turn three. I didn’t expect my front wave to be dead so soon so now it was up to my warjacks and Graavus to finish the game. With Lamentation up and Harbinger well inside his control range, I really wanted to get Graavus into his warcaster so he could dispel it. Unfortunately, my sanctifier made it so his Blackbane Ghost Raiders were no longer incorporeal so I couldn’t charge through them. I wanted to cataclysm those Scooby-Doo ghosts but I blocked myself with a choir and the Hierophant failed to kill the choir, so instead I remember Cavalry have impact attacks and Graavus charged in, killed the ghosts and knocked off Goreshade’s upkeeps. Unfortunately, between Darragh Wrathe’s Mortal Fear and the Deathwalker’s Breath Taker ability, Graavus was only swinging at pow 7 WM. I ran the useless Vigilant towards the flag to prevent him scoring another point. The Templar killed one stalker and beat up his Seether but the Sanctifier failed to kill the other Stalker. I forgot to use empower with my Vassal.

 

Grouted turn three. The G-Man easily dispatches Graavus and then feats. His Banes split into three groups of two and run at all of my jacks. They fail to kill anything. The Bane Riders get bored and run towards my caster. At this point the store was closing so we wrapped up but let's just say Harbinger was not in a good place.
Grouted turn three. The G-Man easily dispatches Graavus and then feats. His Banes split into three groups of two and run at all of my jacks. They fail to kill anything. The Bane Riders get bored and run towards my caster. At this point the store was closing so we wrapped up but let’s just say Harbinger was not in a good place.

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