Countercharge ep2: Harbinger of Menoth

harby

We played three games with Harbinger of Menoth. The lists and photos for each game will follow:

Game one, Harby Hammers vs Karchev

The Harbinger of Menoth – WJ: +24
– Hierophant – PC: 3
– Vigilant – PC: 9 (Battlegroup Points Used: 9)
– Reckoner – PC: 16 (Battlegroup Points Used: 15)

Avatar of Menoth – PC: 20

Rhupert Carvolo, Piper of Ord – PC: 4
Vassal of Menoth – PC: 3
Vassal Mechanik – PC: 1
Vassal Mechanik – PC: 1
The Covenant of Menoth – PC: 4
Allegiant of the Order of the Fist – PC: 3
Allegiant of the Order of the Fist – PC: 3

Visgoth Juviah Rhoven & Honor Guard – Rhoven, Gius & Cassian: 9
Horgenhold Forge Guard – Leader & 9 Grunts: 16
– Attendant Priest – PC: 3
Choir of Menoth – Leader & 3 Grunts: 4

vs

Karchev the Terrible – WJ: +30
– Sylys Wyshnalyrr, The Seeker – PC: 4
– Beast 09 – PC: 21 (Battlegroup Points Used: 21)
– Drago – PC: 14 (Battlegroup Points Used: 9)
– Ruin – PC: 17
– Kodiak – PC: 13
– Juggernaut – PC: 12
– Juggernaut – PC: 12

Ogrun Bokur – PC: 5

Battle Mechaniks – Leader & 3 Grunts: 3
– Battle Mechanik Officer – PC: 3

g1adeploy
Game 1 deployment. Harry Hammers vs Karchev

 

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Khador turn one. Run everything

 

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Menoth turn one. Allegiant of the order of the fists (kicky monks) go into their +2 defense stance and walk forward into the zone. Everything else ran or charged up the board.

 

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Karchev turn two. Mike measure out threat range of Avatar (12″) with dice and keeps his warjacks behind the line.

 

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Menoth turn two. My Avatar is out of charge range but the Forgeguard aren’t. Harbinger moves behind the wall and casts Crusader’s Call and Guided hand on them. Rhupert plays a tune and makes them tough and the Dwarves charge (2 on Karchev, 1 on Beast09 and 3-4 on Ruin). Ruin is basically dead, Beast09 is slammed into a wall and takes a few points, Karchev takes a few. Vassal of Menoth enlivens the Avatar and the Avatar then moves behind the Forgeguard and Gazes.

 

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Khador turn three. Mike whiffs a couple times on the Kicky Monks and then realizes Karchev is under Gaze. He goes in the tank for a bit and realizes he needs to deal with The Avatar. First he tries to clear up some dwarfs with Ruin. Dan uses martyrdom three times and prevents Ruin from obtaining any souls. The Kodiac on the right flank walks over and uses his vent steam ability to burn some Forgeguard to clear a path for Karchev. I think one dies and I roll tough on another so it’s knocked down. Karchev, upset that there will be still be one free strike if he tramples towards the Avatar decides to roll the dice and see what happens. The free strike rolls a critical and smites Karchev a couple inches and knocks him down.

 

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Menoth turn three. Dan spends rest of his army taking down the man in the machine. I made sure to activate the Avatar first because the Forgeguard would later slam the knocked down Karchev into the Avatar for extra damage.

 


Game two, Harby Guns vs Irusk 1

The Harbinger of Menoth – WJ: +24
– Hierophant – PC: 3
– Reckoner – PC: 16 (Battlegroup Points Used: 16)
– Vanquisher – PC: 17 (Battlegroup Points Used: 8)
– Vanquisher – PC: 17

Vessel of Judgment – PC: 18

Vassal Mechanik – PC: 1
Vassal Mechanik – PC: 1
Vassal Mechanik – PC: 1

Choir of Menoth – Leader & 5 Grunts: 6
Visgoth Juviah Rhoven & Honor Guard – Rhoven, Gius & Cassian: 9
Daughters of the Flame – Leader & 5 Grunts: 10

vs

Kommandant Irusk – WJ: +27
– Sylys Wyshnalyrr, The Seeker – PC: 4
– Behemoth – PC: 24 (Battlegroup Points Used: 24)

Man-O-War Kovnik – PC: 5
Man-O-War Kovnik – PC: 5

Man-O-War Shocktroopers – Leader & 4 Grunts: 16
– Man-O-War Shocktrooper Officer – PC: 4
Man-O-War Shocktroopers – Leader & 4 Grunts: 16
– Man-O-War Shocktrooper Officer – PC: 4
Iron Fang Uhlans – Leader & 4 Grunts: 20

 

g2adeploy
Deployment. Besides the Behemoth there weren’t any long-range guns, so I didn’t feel the need to hide Harby behind the battle engine (also it is awkward to have her so far back).

 

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Menoth turn one. Everything runs and I take advantage of the hills and trench to keep my Daughters of the Flame safe.

 

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*Accidentally forgot to take a photo of Khador turn one* Menoth turn two. Irks cast inhospitable ground which prevented the Daughters from charging anything (even with Crusader’s Call). Instead, they ran forward as a sacrifice to hopefully buy the Vanquishers an extra round of shooting. The Vessel of Judgement and the Reckoner are able to shoot off some of the red Man-o-Wars. Harbinger moves forward and casts “Rebuke” on the remaining red Man-o-Wars and pops feat.

 

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Khador turn two. Behemoth shoots up the Reckoner and two Uhlans charge the Reckoner and roll poorly on damage, leaving all systems up. The white Man-o-Wars and other Uhlans fail to kill all the daughters. The red Man-o-Wars under rebuke can’t run, charge or shield wall so they just walk forward slowly. I believe Irusk feats.

 

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*skipped photo of Menoth turn three, but looks like I didn’t kill much* Khador turn three. Man-o-Wars and Uhlans keep beating up my warjacks. The white Vanquisher has only a few boxes left, the Reckoner is still fully functional but just barely.

 

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Menoth turn four. Two mechanicks patch up the white Vanquisher and with help from the choir it has an awesome thresher attack. Three Man-o-Wars and two uhlans die from it’s morningstar. The battle engine keeps shooting red Man-o-Wars and Visigoth & Honor Guard move forward intercept the approaching survivors. The Reckoner aims and takes a shot at Irusk behind the wall and misses. The painted Vanquisher moves forward and gambles a shot at Irusk and is rewarded with a hit. Irusk shunts five damage with a focus but still suffered about five-seven damage and was set on fire.

 

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Khador turn five. The remaining white Man-o-War and the Kovnik finish off my White Vanquisher and a few choir. Harbinger uses martyrdom on the choir member contesting the zone to not lose any points. On the left side the Kovnik charged the battle engine and the red Man-o-War, still unable to charge, walk and shoot the reckoner. Behemoth charges the undamaged Vanquisher and scraps it no problem.

 

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Menoth turn five. The Vessel of Judgement, now badly damaged walks up and uses Eruption of Faith to burn the Kovnik and push it 4″ away. It shoots the Behemoth. The remaining choir battle the Reckoner and it bashed the Behemoth to near death. Visigoth’s Honor guard charge and finish it off.

 

g2ikhadort5
Khador turn six. One Man-o-War manages to charge the Reckoner and nearly scraps it. The remaining Man-o-Wars fumble around with my choir, which I save with Martydom. The left Kovnik charges and kills the Vessel of Judgement.

 

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Menoth turn six. Not needing to do anything risky, I ignore Irusk and continue to clear up Man-o-Wars while the mechaniks repair the Reckoner.

 

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Khador turn seven. Seeing a chance to finish my Reckoner, Irusk charges and cleans it up. The remaining Man-o-Wars still fumble around and make Harby use martyrdom.

 

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Menoth turn seven. Harbinger with 10 focus finishes off Irusk.

 


Game three, Mike’s Harby Venger list vs Vlad3

The Harbinger of Menoth – WJ: +24
– Hierophant – PC: 3
– Devout – PC: 9 (Battlegroup Points Used: 9)
– Templar – PC: 15 (Battlegroup Points Used: 15)

Initiate Tristan Durant – PC: 4
– Redeemer – PC: 11
– Redeemer – PC: 11
Nicia, Tear of Vengeance – PC: 5
High Exemplar Gravus – PC: 9
Rhupert Carvolo, Piper of Ord – PC: 4
Allegiant of the Order of the Fist – PC: 3
Wrack – PC: 1

Exemplar Vengers – Leader & 4 Grunts: 20
Choir of Menoth – Leader & 3 Grunts: 4

vs

Vladimir Tzepesci, Great Prince of Umbrey – WJ: +27
– War Dog – PC: 3
– Conquest – PC: 37 (Battlegroup Points Used: 27)

Man-O-War Kovnik – PC: 5
Man-O-War Kovnik – PC: 5

Man-O-War Shocktroopers – Leader & 4 Grunts: 16
– Man-O-War Shocktrooper Officer – PC: 4
Man-O-War Shocktroopers – Leader & 4 Grunts: 16
– Man-O-War Shocktrooper Officer – PC: 4
Battle Mechaniks – Leader & 3 Grunts: 3
– Battle Mechanik Officer – PC: 3
Battle Mechaniks – Leader & 3 Grunts: 3
– Battle Mechanik Officer – PC: 3

 

g3adeploy
Deployment. Scenario is Extraction.

 

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Khador turn one. The red army runs!

 

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Menoth turn one. The redeemers are unfortunately an inch shy of shooting Conquest, but they do take some random shots and scatter and do nothing. Everything else runs.

 

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Khador turn two. Conquest charges my Vengers and Harbinger uses Martyrdom to prevent any deaths. Battle driven still triggers. 😀

 

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Menoth turn two. Surprisingly, all my Vengers were still able to charge. They roll pretty well but the redeemers rolled poorly and the Conquest was left with four boxes. The templar and devout move forward to act as a roadblock for the Man-o-Wars. Harbinger then moves onto the hill and rebukes those Man-o-Wars. Nicia charges, fails to kill anything and is unable to sprint back into martyrdom range.

 

g3fkhadort3
Khador turn three. The mechanics patch up Conquest and he proceeds to dismount Graavus and kill anything unlucky enough to be outside of martyrdom. The rebuked Man-o-Wars walk towards my warjacks and do some meager damage.

 

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Menoth turn three. The redeemers and Graavus finish off the Conquest. The remaining Vengers charge some Man-o-Wars. Harbinger feats, heals herself and saves three focus for shunts. The templar & devout kill a couple Man-o-Wars.

 

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Khador turn four. Mike is pretty tilted with martyrdom and bum rushes Harbinger with Vlad. He forgets to smack my models first (I might have martyred some), and forgets about Awe and whiffs multiple attacks. He concedes.

 

 

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